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How to use loot for skyrim se
How to use loot for skyrim se













If you have any previously Skyrim Special Edition installation, delete « Documents\my games\Skyrim Special Edition ».If you follow this guide, do not install mods with other mixed methods using mods from Bethasda or from Steam. To have a look to the list of imported mods see section 6 or look at this csv file.Ĭurrent tested setup with game version (aka runtime version) : 1.5.73.0 If you want a multiplayer setup, follow our next guide here. You will have the choice between a full setup step by step, or a packaged one wich provide most of the setup already done.įor the full « chimere & harpie » setup follow sections 1, 2, 4įor the packaged « chimere & harpie » setup follow sections 1, 2, 3 I haven't encountered this issue myself in the few hours that I've been using this mod.This guide will go through a complete Skyrim Special Edition setup used by « Chimere & Harpie clan ». There are a few reports in the comments section of player footprints not working after a while. So it can be installed mid-game, and should be compatible with other alternate start mods than ASLAL. Greatly simplified scripts compared to original.ĭoesn't require the starting quest (MQ101 aka Unbound) to have reached a certain stage to start working. Installation: after the original Footprints mod, so that this mod overwrites the Footprints.esp plugin and scripts. MCM Helper (an SKSE plugin + ESPFE plugin), used for the MCM UI.

how to use loot for skyrim se

I've been using it for a while and only noticed now that it had already been suggested by I'm posting this to potentially gather more attention and feedback. This replaces the plugin and most of the scripts of the original Footprints mod, and adds a footprint spell distribution configuration for SPID. Uses SPID to distribute the footprints spells from the footprints mod, instead of the cloak spell of the original mod.















How to use loot for skyrim se